Girls Who Game - Schools Supporting Gender Equity in Technology
The gaming industry is a multi-billion dollar industry, whereby less than 5% is represented by women. The Girls Who Game Program, provides a tremendous opportunity for young girls to learn more about gaming through the use of Minecraft as a learning tool. The outcome of these girl-centric clubs has been known to foster awareness and interest in future participation in STEAM related fields, particularly in the gaming industry. Through this program, the girls develop their global competencies, such as creativity, collaboration, critical thinking and problem solving. In this session, you will hear from two female Elementary School Principals, who introduced this program into their schools, and their reflections on the impact it made on gender equity in STEAM.