‘What’s happening here?’ A sense-making approach to coding
At Canada-wide educational charity Kids Code Jeunesse, we have more than one way to help teachers and kids master new skills and build interesting projects. There’s the classic step-by-step “follow me,” and the “take this and modify it” remix. But we’ve also developed a guided “sense-making” approach that opens things up and offers more diverse […]
3..2..1..ACTION! Become A Green Screen RockStar!
We as educators are always looking for innovative ways to inspire creativity and wonder in our students. Have you found a curiosity on how to use a GREEN SCREEN in your school or classroom? Do you have a GREEN SCREEN and want to learn more about the DoINK APPs and WeVideo? Ready to take your […]
AI Centre in Elementary Classroom
Want to expose your students to the cutting edge of innovation? Does the idea of setting up an Artificial Intelligence Centre in your classroom appeal to you? Engage those difficult-to-reach tech savvy students who crave more challenges. University of Guelph’s Creative Encounters demonstrates how to easily set up a classroom AI Centre with freely available […]
Being a Blockhead! Coding and Formative Assessment in Minecraft: Education Edition
Minecraft: EE is a great tool for students to explore and learn about coding and about collaboration. But how can we assess our students’ learning in a meaningful way? Come and learn about the formative assessment tools in Minecraft: EE and let’s play and learn together! The following content is accessible for members only, please […]
Being media literate in the creation, distribution and assessment of online media products
Online learning is an education constant going forward. Teachers need to understand the biases, codes and conventions of the media they use to maximize students’ learning. I.e., teachers need to be media literate in their creation, distribution and assessment of media products. When do I need a lecture? How do I manage class discussions? How […]
Bells & Bug-Offs: The Benefits of Animal Crossing New Horizons and Why This Doesn’t Equal In-Class Play
Animal Crossing New Horizons is a video game that has found unexpected popularity during the pandemic. There are many wellness benefits and natural connections to various aspects of the curriculum (media literacy, numeracy, social studies, etc.). It has also been an unexpected source of equity activism, and political/social discourse. This presentation/guided discussion highlights some of […]
Bitmoji Virtual Classroom
As distance learning commenced, virtual classrooms have been all the rage! Come learn about how to start and create your own virtual classroom and share ideas on how you can use this in different grades and subjects! The following content is accessible for members only, please sign in. Loading…
Bring it to Life -Stop motion animation workshop
Let’s animate together! Using the free STOP MOTION STUDIO app on our mobile devices (phone, tablets) and items right around us we will create together. As we are creating we will discuss the possible uses from K – 12 and other digital possibilities. The following content is accessible for members only, please sign in. […]
Building a Network: Crowdsourcing participation through multimedia
We are flooded with examples of Web 1.0/2.0 for learning but to really pivot in our pedagogies, we need to amplify voice/choice for all learners. I’ve spent a decade trying to increase our professional development networks and teaching online and we’re all still reinventing the wheel in our subject/school/board silos. How do we leverage multimedia […]
Building Virtual reality worlds with CoSpaces
Create and explore VR and AR worlds with your students! Adaptable to any subject and grade, CoSpaces Edu lets students build their own 3D creations, animate them with code and explore them in Virtual or Augmented Reality. During this interactive workshop, you will learn how simple it is to build your own virtual world, create […]
Coding and Computational Skills in K-8 – Expressing, Connecting and Questioning – Designing for Assessment, Critical Thinking and Equity
As coding skills are now explicitly named in the updated Grade 1-8 Math Curriculum let’s examine how we as educators might meaningfully design tasks and assessment interactions for our learners that helps them express, connect and question in contexts related in math and beyond. Guiding reflection questions: What are our strengths/needs and gaps in assessing […]
Creating a Digital Toolkit to Support and Engage Literacy Learners
As we enter a new reality, it is important now more than ever to create literacy experiences that prioritize student agency, equity, and culturally responsive teaching. This session explores how we might leverage digital technology to support literacy language learners through the use of online reading resources and responsive hyperdoc templates. Attendees will learn about […]
Creating a Virtual Learning Environment
Ever wonder how educators are using Bitmoji to recreate their classroom online? This session will immerse you in the world of Bitmoji, Google Slides and many other online resources. Bring your classroom to life in the virtual world by implementing math, literacy, DPA, calming centres and other areas of your classroom with the click of […]
Empowering kids to understand technology with algorithm literacy
Today’s kids will be the first to grow up in a world thoroughly influenced & manipulated by AI. As tech integrates into daily life, kids need skills to analyse its impact, and tools to interact responsibly. They need Algorithm Literacy. Join Juliet, Chief Knowledge Officer at Kids Code Jeunesse (KCJ) & Senior Adviser on Ontario’s […]
English Language Arts with Artificial Intelligence (Using AI for Character Analysis in English Language Arts)
Artificial intelligence, machine learning, and data science can be used to explore literature and communication in ELA classes. Finding patterns and meaning in text is an essential component of understanding the meaning behind what we read, hear and observe. By using natural language processing, we can analyse sentiment and story arcs, look at how characters […]
Getting Started with Coding in the Primary Grades
New to coding? Wondering where to start or how to expand your coding journey? or What coding could look like in your physical or virtual classroom? In this workshop we will provide an overview of activities, experiences, and additional resources to help you dive into coding. We will explore a variety of activities and apps […]
Getting Started with Podcasts
Have you been wondering how to use podcasts in your classroom? Not sure where to start? In this workshop you’ll learn how you can connect podcasts to the curriculum, how you and your students access them, and ways podcasts can be used with distance education. You’ll also find out how you and your students can […]
Google Drive Tips & Tricks
Are you lost within your own Google Drive? Cannot find the file you just made? Need more organization? Then is this is the session for you! In this session you will learn how to easily find files, quickly organize your Drive, and learn some new tips and tricks that you didn’t know you needed. These […]
How to Integrate the Bitmoji Craze into your Online Learning Classroom
Be part of the Bitmoji craze, increase student engagement in a fun and creative way. Learn to create your own personalized Bitmoji; cartoon avatar. Explore how to personalize your Google classroom banner, as well as to create your own Bitmoji themed virtual learning room. Be prepared to be inspired a BITmoji! The following content is […]
Introduction to Scratch
This workshop is a beginner level workshop for educators who would like an introduction to using Scratch and want to learn a few ways to incorporate it into the classroom. Learn how to block code using the basic commands in Scratch as well as how to save and share a Scratch project with others. Educators will […]
K/1 Students Can Code!
Our youngest learners love coding! This session will include ideas, links and lessons related to both plugged and unplugged coding with our K/1 learners. The following content is accessible for members only, please sign in. Loading…
KCJ Webinar: Navigate the Ontario Coding & Math Curriculum
Preparing teachers for Ontario’s new math curriculum Ontario Teachers! Join KCJ – one of the education advocates who advised on the new math curriculum – for a special teacher training session that unpacks the new curriculum and outlines the new coding outcomes to bring into your classrooms. We’ll take you through the basics of teaching […]
Let’s talk about coding & the Ontario curriculum – Literacy & Math through code
In this session, we’ll double-click on how coding is integrated into math and language arts in Ontario. Leveraging Lynx Coding, a new, free Canadian online coding tool, we’ll explore how interactive coding helps to shape a deeper understanding of mathematical and literacy concepts in a way that isn’t scary! We’ll walk you through two coding […]
Littles are Techies Too!
This session is an overview of two iOS tools that primary students can use to create and demonstrate their learning in exciting ways. Shadow Puppet Edu allows students to create video presentations using images from a built-in library or uploading from their iPad. Students can add their own narration, text, and music. ChatterPix Kids is […]
More than a Selfie – Exploring Identity through Photography
In the age of selfies, Snapshat and Instagram everyone is snapping pictures including our youngest friends in Kindergarten. As I share a bit about our journey with photography and identity, we will try out simple ideas you can take straight away to your classroom this fall and brainstorm connections to our practice. The following content […]
Museums and Minecraft
Join Royal Ontario Museum educator Sarah Elliott, in conversation with TDSB teacher Zélia Capitão-Tavares as they explore the virtual setting of the ROM’s Minecraft Program. Conceived as a way to flip the script on virtual visits and allow students to be active participants in the construction of their own virtual learning experience, discover how the […]
Music Classroom Flipping
Wouldn’t it be great to never put a music student through a standard “playing test” again?? In this session, we will look at the process by which students practice and develop ensemble skills at school and test, via video, on their own time. We’ll be using Google Classroom, Padlet, Screencastify, School Video Recorder, HYPERdocs and, […]
Network of those who support technology supported learning.
Earlier this year, ECOO was pleased to announce the formation of a new special interest group (SIG) for Technology Enabled Learning Leadership (SIG-TELL). The group is open to ECOO members who are responsible for or involved in supporting Technology Enabled Learning and who are interested in meeting to discuss issues germane to educational leaders in […]
Student-led Learning: How to encourage Voice & Choice when introducing Code virtually
How can your students have voice and choice when coding at home? How can we pivot inquiry learning when teaching virtually? Let’s tackle this together! This session will take you through an initial inquiry into code and give teachers some helpful (and practical!) virtual instruction strategies and online tools to engage students in their coding […]
Teachers Learning Code
We believe that digital skills are tools of empowerment. The world is changing, and we want Canada to be ready. We’re here to make sure that all people in Canada — particularly women, girls, people with disabilities, Indigenous youth and newcomers — have access to the knowledge they need to prosper in our digital world. […]
Teaching Online Teaching: Tools for Lesson Studies
This session will examine tools useful to effectively conduct lesson studies for online learning. Participants review a case study and then participate in a workshop to produce an online lesson using the tools that have been described in the case study. The following content is accessible for members only, please sign in. Loading…
Teaching Students to be Critical Evaluators of Online Content
In a world where it is increasingly difficult to tell the difference between real news and “fake news,” it is more important than ever that students are able to analyze and evaluate the constant stream of online information they encounter every day. This session will introduce educators to the importance of teaching students to critically […]
Teaching with Tech: NOT Another Worksheet
Leveraging technology to create digital assignments that are engaging, develop skills, enhance curriculum, encourage critical thinking and are definitely NOT worksheets! This session explores ideas for utilizing Google tools and other apps. Participants can follow along and try the tools as we go and/or use the links embedded in the presentation to extend their learning […]
The Artist’s Tech Palette
Do you teach in the arts? There are MANY tech tools, applications, add-ons, extensions, etc… that can help you in your arts classroom. Come to this session and learn ways to use a variety of tools to assist in Dance, Drama, Music & Visual Arts classrooms. The following content is accessible for members only, […]
Tools To Build Your Online Community
Building community in online learning can be challenging. It is also one of the most important components to develop for student engagement. In this session, I will discuss several tools and strategies that I have successfully used with students that can be used to build community in an online or virtual environment. Both synchronous and […]
Using Peardeck in the Blended, Online or Hybrid Classroom
I will first introduce and describe Peardeck and provide a brief overview of how the digital learning platform helps Grades 4-12 teachers solve problems that they have in their hybrid, online or blended classroom. I will go through popular kinds of face to face learning experiences and will demonstrate online tools that offer a similar […]
Using the G-Suite in an ELL Classroom
This is a session aimed at displaying how the G-Suite can be used in an ELL classroom. Help your students learn how to create First Language-English dictionaries in Google Slides, use the speech to text feature in Google Docs, create posters on Google Drawings, and build digital portfolios on Google Sites. Through the use of […]
Using Unreal Engine For Virtual Production of Cinematics
Unreal Engine is a real time rendering tool which can be used in multiple ways. It is traditionally known as a Game Engine, but it can be used for the Architectural Industry, the Auto Industry, 2d and 3d Animation, Virtual Reality and in Virtual production for the Film Industry. My workshop will be to lead […]